Realistic vray render settings

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Region rendering - When V-Ray uses a non-progressive image sampler, the rendered image is broken up into small pieces, also known as buckets, to help calculate and complete the image faster. For example, if you have 100 samples to clean up a glossy reflection and you set your adaptive amount to 0. More information about this error may be available in the server error log. Now move to the Settings tab. But there are steps you can take in order to get close to what you need for the majority of interior visualisation. If you are on a personal connection, like at home, you can run an between-virus scan on your device to make sure it is not infected with malware. Higher values produce smoother images at the cost of increasing the render time. Here I show some of the settings from the used in this scene: Also the other materials are the same as these published or simpler.

The Easy Steps to Realistic Render. We are going to concentrate on the most important thing — balancing the all the aspects of light in the scene. The vegetation has been kept to a minimum for fast test renders. Getting the perfect light balance will ensure that our materials and the final scene look amazing from the start. The rendering settings are pretty basic for testing the lighting of our scene. The first thing we need to do is add a VRay Dome light with and HDRI sky map. Other alternatives include HDRI-Hub and Viz-People. The most important point while choosing HDRI maps is the exposure range. The higher the range, which is measured in f-stops, the better the lighting it provides. Assign the sky map to the texture slot of the Dome light. The placement of the VRay physical camera is also an important step of this process. Strike a balance between the sky and the foreground in the camera frame so that none overpowers the other. The vertical and horizontal tilt settings can be creatively used to give the house some character and composition. Since this is a twilight HDRI, the ISO for the camera has been doubled and thus illuminates the scene better. It might not change the scene much, but it has more to do with the feeling of the image. Check out my for getting a better grasp over using the VRay Dome light. Placing the VRay Sun We can place an additional Vray Sun as the exterior light to complement our HDRI setup. Align the position of the Vray Sun close to the sun in the Dome light. This can be done by placing a new camera facing towards the sun and rendering both the lights separately and then drawing a comparison. This will add some nice soft shadows to our scene. Long angled shadows are important for any scene because they provide a depth cue to the viewer. Oh, and adding a VRay infinite plane is a good idea for getting a proper horizon line. Adding Interior Lights Before we begin adding lights to our interior, we need to exclude our glass objects from the override material. The trick to adding interior lights is in adding them one by one and doing region renders. A warm yellowish light for the rooms will work best for this dusk setting. Vary the intensity and color of these lights a bit. Lighting the Landscape The landscape can be lit using the VRay IES lights. These are a special type of lights that simulate real world lighting fixtures using. The most common use of these is for creating spotlights with a natural falloff. The lights are angled upwards and give nice shadowy detail to the boundary wall. These are great for lighting outside vegetation as a decorative effect. Post Processing Tricks After bringing the rendered image into Photoshop, I like to basic S-Curves adjustment to start with. Add some Contrast and Levels adjustment too for making the image appealing. This helps in getting an idea of what pops out in the scene. You can get creative by painting some white glow over the windows and blending them softly with the scene. This can make the windows themselves look a bit washed out. By using the burn tool over the windows, I can now retrieve the contrast to that area again. Similarly you can use the dodge tool to lighten certain areas that may be too dark. Hope you found this tutorial on Exterior lighting and rendering helpful. Here you can find the 3DsMax 2012 Scene File — Subscribe to get more cool videos directly to your email. Share this with your friends Talk soon, Alex.

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